Earlier in the week I happened upon this awesome game called Samorost. It's a point-and-click flash game that you can play in your web browser. The objective is to help this little guy stop another planetoid from colliding into his planetoid (don't worry, it's not as stressful as it sounds: there's no time limit or anything). The beautiful artwork and music really elevate Samorost into more than just a 20-minute diversion. The game's landscape is very organic with lots of gnarled trees and some weathered old machinery, and it has actually been exhibited in museums as a work of "game art".
Some people translate the word samorost as "mandrake;" in an interview about the game, designer Jakub Dvorsky explains that in Czech it means a root or piece of wood that looks like an animal and that it's also used to refer to people who don't care about the rest of the world.
The company that's responsible for Samorost is called Amanita Design, an independent game developing firm from the Czech Republic. I also read an article from last month (March 2008) in which Dvorsky from Amanita Design discusses the project they're currently working on: a longer and more complex point-and-click game called Machinarium in which the protagonist is a robot living in a mechanical city.
Anyway, I figured I'd pass the find along. Check out Samorost and the sequel Samorost 2 (the first one is free and it looks like you need to pay $6.99 to purchase the full version of the longer Samorost 2).
Image is a screenshot from Samorost (Amanita Design).